"To what extend is cybergaming a healthy pursuit?"
Daniel Radosh argues that too many video games over-emphasize realistic graphics and providing gamers with a "cinematic" experience, which undermine the sense of involvement. Many new video games, then, leave gamers with a sense of emptiness, once the initial thrill wears off. Instead of stimulating our intellectual and emotional growth (the traditionally cited advantage of gaming), they may stunt our inter- and intra-personal problem-solving capacities.
Instead, video games should strive to "offer experiences that are emotionally and aesthetically profound - stories that resonate deep inside us, reveal truths about humanity, and alter our perception of the world."
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(Point on language use: one "places emphasis on" something, but one "emphasizes" something - no "on" in the latter case. The same rule applies to words like "stress", "highlight", "accentuate", etc.)
Instead, video games should strive to "offer experiences that are emotionally and aesthetically profound - stories that resonate deep inside us, reveal truths about humanity, and alter our perception of the world."
Read more.
(Point on language use: one "places emphasis on" something, but one "emphasizes" something - no "on" in the latter case. The same rule applies to words like "stress", "highlight", "accentuate", etc.)
Labels: Media
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